Steam controller software update
This is great for visualizing some of the more complex ways the trackpad can mimic joystick and mouse movement. The new Controller HUD allows you to easily see exactly what input your controller is generating. With the community rapidly creating and sharing so many different ways to use the Steam Controller, we wanted to make it easier to learn how your controller is operating. * Available in next Steam Beta client Controller HUD The next Steam Beta client will add that as well, so add your favorite non-Steam game to your library, and we'll automatically find configurations that other users have published. Non-Steam Game supportĪnother thing the community has asked for is the ability to share configurations for games bought somewhere other than Steam. With Mouse-Like Joystick you can play with gamepad input and still enjoy mouse accuracy. Some games don't support simultaneous mouse and gamepad input. We did ship with a method for emulating joystick cameras, but thanks to NEOGAF user mntorankusu's suggestion, we now have a much superior method, such that it feels like you're aiming with a mouse when playing a first or third person game.
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#Steam controller software update full
Many games with full controller support expect a joystick for camera control, but PC gamers like their mouse for good reason. Gyro support for leaning makes it easy to naturally lean around corners simply by tilting your controller. Relying on the trackpad for large scale turns, and the gyro for fine tuning, community members found they were much more competitive than they were expecting. One of the community's biggest discoveries was how well FPS aiming worked when you combined trackpad and gyro input. One of the other innovations that have been made is the ability to use the controller built in Gyros to fine tune your aiming when using the controllers track pad, which is something that can will really place the Steam controller aiming ability above controllers that use traditional joysticks.īelow is some of the improvements that have arrived or are coming soon to the Steam Controller. This problem will be alleviated by Steam's Controller HUD, which will remind you in-game what you controls are mapped to. When I first used the Steam Controller I found it difficult to play PC centric games like Civilization and Total War with the controller, mostly because I found it difficult use my mapped PC controls on the controller. The Steam Controller has had a lot of updates since it launched and it will continue to be improved over time thanks to a very active community of both gamers and developers alike. We aren't crazy though, so humans are still on hand to keep the robots from becoming sentient. Here's that showcase, where you can watch controllers being built entirely by robots. Our film crew recently put together a video of that assembly line, showcasing exactly why robots are awesome. It turns out that most consumer hardware of this kind still has humans involved in stages throughout manufacturing, but we kind of went overboard, and built one of the largest fully automated assembly lines in the US.
![steam controller software update steam controller software update](https://www.howtogeek.com/wp-content/uploads/2017/01/img_588264e48082b.png)
To achieve our goal of a flexible controller, we felt it was important to have a similar amount of flexibility in our manufacturing process, and that meant looking into automated assembly lines. When we first started designing hardware at Valve, we decided we wanted to try and do the manufacturing as well. Valve assures us that this high level of automation will not result in the creation of AI or a real life version of GLaDOS as they have humans overseeing the operation of the entire assembly line. Valve also wanted to build the controller as accurately and as reliably as possible, so they have built the controller from start to finish by machine. When Valve created their Steam Controller one of the thing which Valve held at the core of it's design was to enable both developers and the community to be able to use the hardware to it's fullest, delivering the best possible controller experience.